{
  "Baseline": "artifacts/modelled_gear/forever_dps_5min.json",
  "BaselineSHA256": "b51f74456fb2c8eaca1a17b6d8fdc77d129e2e50553c01c14d620823eee123be",
  "Sources": {
    "tier1": {
      "Path": "artifacts/modelled_gear/sensitivity/tier1_off.json",
      "SHA256": "7574794089c9165cb386b96e86ae84a8f737a1966316f2ce7c066604cf40dc8a"
    },
    "gear10": {
      "Path": "artifacts/modelled_gear/sensitivity/gear_110.json",
      "SHA256": "72985809f17eb64f4d93d1c6d567ad5e021bd29b281ad8eed9c06824048f241b"
    },
    "gear50": {
      "Path": "artifacts/modelled_gear/sensitivity/gear_150.json",
      "SHA256": "aa9181e676d40065eb7a616ae1a05f1614b0fbd256fed4a22ffe4ed5e651244e"
    }
  },
  "Model": {
    "tier1": "100*(DPS with Tier 1 / DPS without Tier 1 - 1); fixed talents and APL",
    "gear": "100*(scaled DPS / baseline DPS - 1); Tier 1 remains on",
    "scaling": "Item and suffix stats, weapon min/max and item flat bonus damage scale; enchants, weapon speed/skill, procs, sets and external effects stay fixed. The modeled-v2 scenario has no paid hit conversion.",
    "averaging": "Arithmetic mean of per-race percentage gains, equal weight per available race",
    "amplification": "Mean +50% gain / (5 * mean +10% gain). 1 = linear, >1 = accelerating, <1 = flattening; negative values mean the +50% scenario loses DPS. Ratio of means, not mean of race ratios.",
    "amplificationAvailability": "Unavailable if the mean +10% gain is no greater than 0.1 percentage points or its conservative 95% Monte Carlo bound.",
    "uncertainty": "Conservative delta-method 95% Monte Carlo bound from marginal SEs; allows within- and between-race correlation. Not a mechanics confidence interval.",
    "interpretation": "Hypothetical proportional upgrades, not stat weights or actual future items. Amplification measures finite-range curvature, not proof of exponential growth or isolated stat synergy. Caps and resource/rotation thresholds can change it. Equipped weapon DPS scales in supported Cat/Bear forms; their exact variance and conditional proc behavior retain qualifications."
  },
  "Builds": [
    {
      "Key": "balance",
      "Averages": {
        "tier1": {
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          "GainPercent": 1.9655287083399364,
          "MonteCarlo95Bound": 0.1855191081658715
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        "gear10": {
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          "GainPercent": 5.03105429745988,
          "MonteCarlo95Bound": 0.1861000431989315
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        "gear50": {
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          "GainPercent": 25.63521329952391,
          "MonteCarlo95Bound": 0.22406175077397428
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        "amplification": {
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          "Gear10GainPercent": 5.03105429745988,
          "Gear50GainPercent": 25.63521329952391,
          "Amplification": 1.0190791744174508,
          "MonteCarlo95Bound": 0.04660316002858318
        }
      },
      "Comparisons": {
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            "Faction": "Horde",
            "GainPercent": 2.2883239908795705,
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            "BaselineDPS": 715.3985238238153,
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            "OOMSeconds": 0,
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          {
            "Key": "balance",
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            "OOMSeconds": 0,
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          {
            "Key": "balance",
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            "Warnings": null
          },
          {
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        ],
        "gear10": [
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            "Warnings": null
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          {
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          },
          {
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            "OOMSeconds": 0,
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          {
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        ],
        "gear50": [
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          {
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          {
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          {
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    {
      "Key": "feral",
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      "Comparisons": {
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          {
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          {
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        "gear10": [
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          {
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        "gear50": [
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    },
    {
      "Key": "elemental",
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      "Comparisons": {
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          {
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          {
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        "gear10": [
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          {
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          {
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    },
    {
      "Key": "stormcaller",
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      "Comparisons": {
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          {
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        "gear10": [
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